Every game has its own shorthand. These are the terms used across the playbook, grouped by game and explained in a sentence or two. Where a term has a page of its own, the entry links to it.
Fantasy sports terms
Term
Meaning
All-rounder
A player who both bats and bowls. Worth a slot when both halves really happen in the match; see all-rounders in fantasy cricket.
Break-even rate
1 divided by a multiplier: how often a bet at that price must win for you to come out level.
Captain
The player in your team whose points are multiplied by the largest factor. The Points System page, seen after login, gives the factors.
Ceiling
The best score a player or team could plausibly reach. Mega contests reward a high ceiling.
Contest
A group of fantasy teams competing for one prize pool on one match.
Credits
A price attached to each player on platforms that cap a team’s total cost. Whether a contest uses them is shown on the team screen.
Death overs
The closing overs of an innings, roughly the last four or five in a T20, when batters attack and wickets fall quickly.
Differential
A player selected by only a small share of the field. See differential picks.
Entry
What it costs to put one team into a contest.
Floor
The worst score a player or team is likely to produce. Small contests reward a high floor.
Head-to-head
A contest between two teams.
Line-ups
The players actually selected for the match. Cricket elevens are named at the toss; football elevens come out roughly an hour before kick-off.
Lock time
The moment after which a team or a prediction can no longer be changed.
Match script
A one-sentence forecast of how a match will unfold, used to decide which roles deserve extra slots.
The share of teams in a contest that include a given player.
Powerplay
The opening overs with fielding restrictions: the first six in a T20, the first ten in an ODI.
Prediction
A yes-or-no market on one statement about a match. See Drem predictions.
Prize breakup
The table showing which finishing positions are paid, and how much.
Stack
Several players from one side picked together because they tend to succeed together.
Vice-captain
The second multiplied player in a team, at a smaller factor than the captain.
Casino and chance-game terms
Term
Meaning
Auto cash-out
A setting that cashes a bet out automatically when a chosen multiplier is reached.
Cash-out
Ending a bet and taking the stake times the current multiplier.
Crash game
A game in which a multiplier climbs from 1.00x until it stops at an unpredictable point; bets not cashed out by then are lost. Aviator is the best-known example.
Fair multiplier
1 divided by the chance of winning: the payout at which a bet would cost nothing on average.
House edge
The share of all stakes a game keeps on average: 100% minus the RTP. Also called the margin.
Independent rounds
Rounds whose results do not depend on the rounds before them. History cannot forecast the next one.
Mines
A grid game in which you open tiles and cash out before hitting a hidden mine. See Mines odds.
Multiplier
The number a winning stake is multiplied by, stake included. ₹100 at 2.50x returns ₹250.
Originals
Drem’s in-house games, shown by the platform with a 99% RTP: Mines, Plinko, Dice, Limbo, Chicken, Aviator, Lottery Keno and Blackjack.
RTP
Return to player. Of everything staked on a game across a huge number of rounds, the percentage that comes back as winnings. It is an average, not a promise for a session.
Swing
How far results stray from the average in the short run. Also called variance.
Target
The multiplier at which you plan to cash out.
Turnover
The total of all stakes placed, counting every round. Also called the amount wagered.
Rummy terms
Term
Meaning
Closed deck
The face-down pile you may draw from.
Connector
Two neighbouring cards of one suit, such as 5♠ 6♠: one draw away from a sequence.
Deals rummy
A format that runs for a set count of deals; whoever is ahead after the last one wins.
Declare
To show a completed hand and end the deal.
Drop
Leaving a deal instead of playing it, for a fixed penalty. See when to drop in rummy.
First drop
A drop made before drawing any card. Customarily 20 points.
Impure sequence
A sequence in which a joker stands in for a missing card.
Joker
A card that can replace any other in a set or an impure sequence. A wild joker is a rank chosen at random for the deal.
Loose cards
Cards that are not part of any valid group. Their points count against you.
Middle drop
A drop made after at least one draw. Customarily 40 points.
Open pile
The face-up discards. Only the top card may be taken.
Point value
The rupee worth of one point at a Points table: ₹0.10 at Drem’s ₹8 table when checked on 13 October 2026.
Points rummy
A format in which each deal is settled on its own, at a fixed rupee value per point.
Pure sequence
A run of three or more cards of one suit in order, with no joker standing in. A declaration is not valid without one.
Set
Cards of one rank from three or four different suits, such as 8♥ 8♠ 8♦.
Wrong declaration
Declaring a hand that does not meet the rules. Customarily charged the maximum for the deal.
Ludo terms
Term
Meaning
Bonus roll
An extra roll, usually given for a six and, in many versions, for a capture or for bringing a token home.
Capture
Landing on an opponent’s token and sending it back to its yard. Also called a cut.
Exact roll
The precise number a token needs to reach home.
Home column
The final coloured stretch that only tokens of that colour may enter.
Safe square
A square, usually starred, on which a token cannot be captured.
Token
One of a player’s four pieces. Also called a pawn or goti.
Yard
The corner where tokens wait before entering the track. Also called the base. See Ludo strategy.
Money, limits and reward terms
Term
Meaning
Bankroll
Money set aside for play that you can afford to lose. See bankroll and limits.
Cashback
A percentage returned to a player under the VIP Club, at a rate set by VIP level.
Chasing
Raising stakes or depositing again to win back a loss.
Fantasy Voucher
A voucher for fantasy contests included in each welcome bonus level, listed as ₹48 × 1 on 13 October 2026.
Gullak Cash
Part of Drem’s welcome bonus. The name comes from gullak, Hindi for a piggy bank; the Rewards Centre explains how it is released.
Loss stop
The amount at which a session ends, set before it starts. Also called a stop-loss.
Race
Drem’s daily leaderboard, ranked by the amount wagered that day.
Recovery staking
Raising the stake after each loss to win everything back at once. Doubling each time is known as the Martingale.
Session
One planned sitting with its own money and time limit.
Tilt
Playing on emotion after losses, usually faster and for larger stakes.
Unit
The fixed stake used for every bet, set as a small share of the session amount.
Up to
The most a reward can reach, not the amount every player receives.
VIP level
One of the 15 levels of Drem’s VIP Club. See the Drem bonus page.
Wagering requirement
The amount that must be staked before bonus funds can be withdrawn. Drem’s conditions are shown only inside the platform.
Frequently asked questions
What does RTP mean?
RTP is short for return to player. It is the percentage of total stakes that a game hands back as winnings over a very long run of play. A 99% figure means the game keeps ₹1 of every ₹100 staked on average, and it guarantees nothing about one session.
What is a differential pick?
A fantasy player chosen by only a small share of the teams in a contest. If he scores well you gain on nearly the whole field, which is why differentials matter most in mega contests.
What is the difference between a first drop and a middle drop in rummy?
A first drop is leaving the deal before you draw a card; a middle drop is leaving after at least one draw. The middle drop carries the larger penalty, customarily 40 points against 20, and the exact values are set in the table rules.