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DremPlaybook

Glossary of Fantasy, Casino and Rummy Terms

6 min read

On this page
  1. Fantasy sports terms
  2. Casino and chance-game terms
  3. Rummy terms
  4. Ludo terms
  5. Money, limits and reward terms
  6. Frequently asked questions

Every game has its own shorthand. These are the terms used across the playbook, grouped by game and explained in a sentence or two. Where a term has a page of its own, the entry links to it.

Fantasy sports terms

TermMeaning
All-rounderA player who both bats and bowls. Worth a slot when both halves really happen in the match; see all-rounders in fantasy cricket.
Break-even rate1 divided by a multiplier: how often a bet at that price must win for you to come out level.
CaptainThe player in your team whose points are multiplied by the largest factor. The Points System page, seen after login, gives the factors.
CeilingThe best score a player or team could plausibly reach. Mega contests reward a high ceiling.
ContestA group of fantasy teams competing for one prize pool on one match.
CreditsA price attached to each player on platforms that cap a team’s total cost. Whether a contest uses them is shown on the team screen.
Death oversThe closing overs of an innings, roughly the last four or five in a T20, when batters attack and wickets fall quickly.
DifferentialA player selected by only a small share of the field. See differential picks.
EntryWhat it costs to put one team into a contest.
FloorThe worst score a player or team is likely to produce. Small contests reward a high floor.
Head-to-headA contest between two teams.
Line-upsThe players actually selected for the match. Cricket elevens are named at the toss; football elevens come out roughly an hour before kick-off.
Lock timeThe moment after which a team or a prediction can no longer be changed.
Match scriptA one-sentence forecast of how a match will unfold, used to decide which roles deserve extra slots.
Mega contestA contest with a very large field and a top-heavy prize. See small contests and mega contests.
OwnershipThe share of teams in a contest that include a given player.
PowerplayThe opening overs with fielding restrictions: the first six in a T20, the first ten in an ODI.
PredictionA yes-or-no market on one statement about a match. See Drem predictions.
Prize breakupThe table showing which finishing positions are paid, and how much.
StackSeveral players from one side picked together because they tend to succeed together.
Vice-captainThe second multiplied player in a team, at a smaller factor than the captain.

Casino and chance-game terms

TermMeaning
Auto cash-outA setting that cashes a bet out automatically when a chosen multiplier is reached.
Cash-outEnding a bet and taking the stake times the current multiplier.
Crash gameA game in which a multiplier climbs from 1.00x until it stops at an unpredictable point; bets not cashed out by then are lost. Aviator is the best-known example.
Fair multiplier1 divided by the chance of winning: the payout at which a bet would cost nothing on average.
House edgeThe share of all stakes a game keeps on average: 100% minus the RTP. Also called the margin.
Independent roundsRounds whose results do not depend on the rounds before them. History cannot forecast the next one.
MinesA grid game in which you open tiles and cash out before hitting a hidden mine. See Mines odds.
MultiplierThe number a winning stake is multiplied by, stake included. ₹100 at 2.50x returns ₹250.
OriginalsDrem’s in-house games, shown by the platform with a 99% RTP: Mines, Plinko, Dice, Limbo, Chicken, Aviator, Lottery Keno and Blackjack.
RTPReturn to player. Of everything staked on a game across a huge number of rounds, the percentage that comes back as winnings. It is an average, not a promise for a session.
SwingHow far results stray from the average in the short run. Also called variance.
TargetThe multiplier at which you plan to cash out.
TurnoverThe total of all stakes placed, counting every round. Also called the amount wagered.

Rummy terms

TermMeaning
Closed deckThe face-down pile you may draw from.
ConnectorTwo neighbouring cards of one suit, such as 5♠ 6♠: one draw away from a sequence.
Deals rummyA format that runs for a set count of deals; whoever is ahead after the last one wins.
DeclareTo show a completed hand and end the deal.
DropLeaving a deal instead of playing it, for a fixed penalty. See when to drop in rummy.
First dropA drop made before drawing any card. Customarily 20 points.
Impure sequenceA sequence in which a joker stands in for a missing card.
JokerA card that can replace any other in a set or an impure sequence. A wild joker is a rank chosen at random for the deal.
Loose cardsCards that are not part of any valid group. Their points count against you.
Middle dropA drop made after at least one draw. Customarily 40 points.
Open pileThe face-up discards. Only the top card may be taken.
Point valueThe rupee worth of one point at a Points table: ₹0.10 at Drem’s ₹8 table when checked on 13 October 2026.
Points rummyA format in which each deal is settled on its own, at a fixed rupee value per point.
Pure sequenceA run of three or more cards of one suit in order, with no joker standing in. A declaration is not valid without one.
SetCards of one rank from three or four different suits, such as 8♥ 8♠ 8♦.
Wrong declarationDeclaring a hand that does not meet the rules. Customarily charged the maximum for the deal.

Ludo terms

TermMeaning
Bonus rollAn extra roll, usually given for a six and, in many versions, for a capture or for bringing a token home.
CaptureLanding on an opponent’s token and sending it back to its yard. Also called a cut.
Exact rollThe precise number a token needs to reach home.
Home columnThe final coloured stretch that only tokens of that colour may enter.
Safe squareA square, usually starred, on which a token cannot be captured.
TokenOne of a player’s four pieces. Also called a pawn or goti.
YardThe corner where tokens wait before entering the track. Also called the base. See Ludo strategy.

Money, limits and reward terms

TermMeaning
BankrollMoney set aside for play that you can afford to lose. See bankroll and limits.
CashbackA percentage returned to a player under the VIP Club, at a rate set by VIP level.
ChasingRaising stakes or depositing again to win back a loss.
Fantasy VoucherA voucher for fantasy contests included in each welcome bonus level, listed as ₹48 × 1 on 13 October 2026.
Gullak CashPart of Drem’s welcome bonus. The name comes from gullak, Hindi for a piggy bank; the Rewards Centre explains how it is released.
Loss stopThe amount at which a session ends, set before it starts. Also called a stop-loss.
RaceDrem’s daily leaderboard, ranked by the amount wagered that day.
Recovery stakingRaising the stake after each loss to win everything back at once. Doubling each time is known as the Martingale.
SessionOne planned sitting with its own money and time limit.
TiltPlaying on emotion after losses, usually faster and for larger stakes.
UnitThe fixed stake used for every bet, set as a small share of the session amount.
Up toThe most a reward can reach, not the amount every player receives.
VIP levelOne of the 15 levels of Drem’s VIP Club. See the Drem bonus page.
Wagering requirementThe amount that must be staked before bonus funds can be withdrawn. Drem’s conditions are shown only inside the platform.

Frequently asked questions

What does RTP mean?

RTP is short for return to player. It is the percentage of total stakes that a game hands back as winnings over a very long run of play. A 99% figure means the game keeps ₹1 of every ₹100 staked on average, and it guarantees nothing about one session.

What is a differential pick?

A fantasy player chosen by only a small share of the teams in a contest. If he scores well you gain on nearly the whole field, which is why differentials matter most in mega contests.

What is the difference between a first drop and a middle drop in rummy?

A first drop is leaving the deal before you draw a card; a middle drop is leaving after at least one draw. The middle drop carries the larger penalty, customarily 40 points against 20, and the exact values are set in the table rules.

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